But while there’s probably an explanation, or at least a good theory, about what happens, it’s ultimately unimportant. The story is told without text or dialogue, and has a hazy, dreamlike quality that leaves much of it open to interpretation. But I won’t say anything more about that.
It’s a five-hour journey that involves some platforming, a lot of puzzle-solving, and a final act that’s one of the most bizarre things I’ve ever experienced in a game.
You don’t know who the boy is or why he’s being chased by these men, but the side-scrolling perspective urges you to head right and keep heading right until the credits roll. And the fact you’re playing as a young boy, who’s clearly in distress, only heightens how savage it is. Even though you know dying means being spirited back to a generously placed checkpoint, the brutality you’re forced to watch when you fail gives your mistakes extra weight.
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Inside, the new game from Limbo developer Playdead, is full of these moments of shocking, indifferent, and slightly perverse violence. Later he’s chased by a pack of snarling dogs who tear him apart in a vicious frenzy. In another moment the child stumbles into the headlights of a truck and a masked man guns him down with a rifle. He snags his foot on a branch and falls over, and one of the figures lunges at him, pins him to the ground, and chokes him to death. A child is hunted through a shadowy forest by masked men.